History of Lotto Sorcerer, 1989 to Present

  • Directly inspired by the advanced statistical theories of Dr. W. Edwards Deming (the "father of statistical control and the third wave of the Industrial Revolution") and J.M. Juran, Lotto Sorcerer version 1.0 was released on October 14, 1989 for the 8-bit Commodore 128 computer, when Satori Publishing was then known as "Dynabyte Software". This version was a "text-only", or command-line interface program, written in Microsoft Basic 7.0. This version handled only standard lotto-type lotteries.
  • Lotto Sorcerer version 2.0 was released on March 31, 1993 for the Commodore Amiga. It was a 16-bit compiled version, written in AMOS Professional, giving the software an advanced graphical interface. This version, again, handled only standard lotto-type lotteries.
  • With the popularity of the World Wide Web, the proliferation of lotteries worldwide and the computational power of the personal computer reaching maturity, Lotto Sorcerer version 3.0, a quantum leap over its predecessors, was commercially released on January 1, 2003 for Macintosh and Windows. This 32-bit application is the first version that added, for the first time, neural network (artificial intelligence) technology to its statistical algorithms (prior releases used advanced statistical analysis only). This version handled both standard lotto-type lotteries as well as lottos with one bonus ball.
  • Customers demanded the release of Lotto Sorcerer Pick 3/4, which specialized in Pick 3 and Pick 4 type lotteries. This debuted on August 7, 2003.
  • Lotto Sorcerer v4 combined the power of both Lotto Sorcerer 3.x and Lotto Sorcerer Pick 3/4, and added many more features. It was released on November 25, 2004, for Macintosh, Linux and Windows.
  • Lotto Sorcerer LE was a "limited edition" version of Lotto Sorcerer, and was released on March 1, 2005. It was also available for Macintosh, Windows and Linux.
  • Lotto Sorcerer v5, released on October 31, 2005, combined most of the features users had been asking for. It had a mature embedded SQL database engine. It was available for Mac OS X and Windows 98 and higher. It handled standard lotto games, lotto games with one or two bonus numbers, lotto games with one to three supplementary numbers, pick 3 and pick 4 lotteries as well as keno type games.
  • Lotto Sorcerer SE was a "special edition", freeware version of Lotto Sorcerer. Online intensive, it was released on June 9, 2006.
  • Lotto Sorcerer v6, released on November 25, 2006, has a powerful new algorithm which not only searches for patterns in prior lottery draws (as in previous versions), but also searches for long-term changes in the patterns themselves. In other words, it searches for patterns of the patterns. This is to compensate for a tactic many lotteries use: viz., swapping the lottery pick machines in order to make the game more random. Version 6 also has the ability to print on most playslips.
  • Lotto Sorcerer v7, released on January 25, 2012, boasts over 180 improvements overs version v6. It has two additional neural engines with multiple sector support, as well as a "deep analysis" and scope options; neural depth of up to 128; over 20 new filters; support for "virtual lotteries"; enhanced playslip printing (including the ability to print "special marks" on playslips) as well as additional styles of marks; 7,000 wheels; a "web scraping" feature to help in manual input of lottery drawings; and more.
  • Lotto Sorcerer v8, released on July 7, 2015, adds two new analysis engines and doubles the potential neural depth (up to 256). Other features include Microsoft Excel integration, additional filters, more and improved wheels, and much more, as described here.
Detailed release history of Lotto Sorcerer can be found on this page.

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History of Lotto Sorcerer